![]() This will allow us to port lobbies and galleries to the console versions of the game in a timely manner.Ĭrucially, Chris will also be able to support Mike so that he’s able to focus on creating awesome fighting game characters instead of splitting his time between programming and design. We’ll be temporarily re-hiring Chris Glass, a contractors we hired for the PC version. Between those production difficulties and the Skullgirls Encore transition taking up most of Mike’s time, we’re clearly running behind.Īutumn Games has agreed to help pay for auxiliary programming support for Mike. His story mode is complete, but also ran late due to a number of other unforeseen production problems. Hey everyone - I hope 2014 is off to a good start for you.Īfter a rollercoaster of a 2013, we’re looking forward to a smoother 2014 and finishing up the work you paid for.įirst, Big Band is nearly complete as a character, but work on his stage and stage theme continues. That’s all I’ve got for now, but if you have questions, please feel free to contact us at always, thanks for your support and patience - here’s hoping the latter won’t be needed for much longer. The current estimate is that shirts will take about a month to produce, so our goal is for these to start shipping out in March. Once those designs are finalized, our friends at Sanshee will begin production and shipping. ![]() When we have more on those, we’ll share them with you here as well. Our intrepid UI artist and graphic designer, Brady, will also begin work on the poster and postcard set immediately. ![]() We realize that asking you to wait until the very end for any physical goods isn’t terribly reasonable, so we’ve decided that we’ll begin manufacturing and shipping the T-shirts and poster soon, and we’ll ship the physical OST out at the end of the project.įirst, here is a look at the awesome T-shirt design Alex has created: Next up, I wanted to address your questions about the mass-produced physical goods, namely the T-shirt, poster and postcard set.Īs I’ve outlined before, previously we only budgeted for only one shipment of physical goods, and the campaign’s success has put the release of the physical OST further out than we possibly could have imagined. If you’d like to have a cel from Big Band, Eliza, Beowulf or Robo-Fortune, just let Brian know and he’ll contact you after those frame dumps have been released.Įnjoy the art, and have a safe and happy holiday! See you in 2014! To Patrons of the Arts or anyone else entitled to a physical animation cel: please begin looking for the frame you’d like to have turned into your cel, and Brian will be contacting you early next year to begin coordinating its production. Bookmark the page for future referenceĪs new characters are released, we’ll be updating the Digital Art Compendium with their art as well. Click the link, download your stuff, fill out any available forms, etc.ĥ. ![]() A short time later, you'll receive a link to your Humble Bundle claim pageĤ. Input the e-mail address you contributed fromģ. So head over to your Humble Bundle page to begin downloading the Digital Art Compendium! Coming in at just under 4 gigs, there’s a lot of art for you to peruse!Īs always, you can check your Humble Bundle page by doing the following:Ģ. All 14,000, high-resolution frames of it. This was written for us by contractor and friend of the team Brigido Rodriguez, and I think you’ll be pleased by the results of his work. Since we only have source asset, we needed to write a special tool to export composited frames. We apologize for this taking so long to get to you, but it required that we first complete the in-game Art Gallery and write a new tool to export full-resolution composited character frames.Īs you may be aware, our character data is stored in the game as separate line, shading and color layers and are then composited together into the final image you see on the screen. Attention everyone: the Skullgirls Digital Art Compedium is now available!
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